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Fecys |
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Defical |
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Race change now available on... |
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TPMdm |
Quest tracking feature... |
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06-11, 15:41 |
Kayn |
Tier 10 set names revealed |
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fizboz |
Hilarious? |
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Quest tracking feature available for 3.3
Nov 06, 2009 - 3:26 PM - by fizboz
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More from the PTR patch notes on the long promised, long delayed quest tracking feature to be released with the 3.3 patch. It's rather long, so I've edited a bit. Full details can be read here. Wow.com has a screenshot gallery available here.
Players can now track quest objectives on the map (‘M’ key).
- Map
- The map interface has been separated into four separate panes: a map pane (left), a pane listing active quest names for the zone being viewed (right), a pane listing the full quest text for any highlighted quest (bottom left), and a pane listing the quest rewards for any highlighted quest (bottom right).
- All active quests listed in the right pane for the zone being viewed on the map will be assigned a number. These numbers will be displayed on the map according to the areas of interest for each quest.
- Given that some quest objectives can be achieved in multiple locations within a given zone, highlighting such a quest will highlight an area of interest closest in proximity to the character’s current location.
- Quest Difficulty Tracking
- This feature is off by default and can be enabled in the Objectives window from the Interface Options menu. Turning this feature on will color-code all quest names displayed in the map interface according to difficulty (grey, green, yellow, orange, and red).
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GC talks about Affliction difficulty and Pets
Nov 05, 2009 - 7:46 PM - by fizboz
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In this post, GC continues to discuss the changes to Infernal summoning introduced in the latest 3.3 PTR patch notes as well as to touch upon what he sees as the 'myth' surrounding the changes to Affliction in 3.1.
On the changes to affliction in 3.1:
We didn't like the way Affliction played. There were players who liked having so many dots and players who didn't. It certainly wasn't the case that whoever QQ'd the most won (and I suspect it was the pro dot crowd who QQ'd the most). We wanted to make Affliction more about the Shadow spells and Destruction more about the Fire spells. We wanted each to have a core group of spells upon which they focused. That is happening now and I believe both specs are fun to play.
On a complaint about Warlock mechanics having changed since vanilla (odd complaint about a cinematic):
Fair enough, but we're more likely to patch the cinematic than we are to change a class just because the cinematic promised you a pony^H^H^H^H demon.
We thought "difficult to control" would be a good cost to pay for "very powerful demon." We also thought it fit the kit of the warlock having to struggle to harness the demon's power. Guess what? We were wrong. It wasn't a fun implementation. We could easily change the spell to summon an army of Infernals, but they would all be individually weak. That's how numbers work.
I think there is some promise to the idea that warlocks might have permanent pets and guardians, with the Doomguard and Infernal as dps-timers in the second category, much like Force of Nature or Mirror Image. But we're going to have to think through that design and analyze the technical and balance implications. Maybe it will work and maybe it won't, but it isn't going to happen for 3.3. If you'd like, we can bump the Inferno cooldown back up if it bothers you so much.
I am pretty certain you guys are driving crazy the warlocks who actually want to discuss pets in this thread. Why don’t you let them instead of trying to use it as your moment in the spotlight to air all your grievances?
Note: Smiley is GC's contribution, not mine...
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GC talks about the change to Infernals in PTR patch 3.3
Nov 04, 2009 - 6:47 PM - by fizboz
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GC has posted a few comments on questions related to the latest PTR patch note changes to the Infernal pet. For reference, the change is: Inferno: The cooldown on this summoning spell has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas. The original post can be found here.
On the question of whether Doomguard would be better for this buff:
The problem with lowering the Doomguard cooldown to ~10 min is there is a reasonable chance Affliction would just use the Doomguard all the time.
We want the temporary warlock demons to useful but not actually replace the core demons. An interesting idea for Cataclysm is for them not to replace the current demon. I have no idea if we'll do this or not, but we won't be able to do it for 3.3.
On the question of what the motivation for this change was:
If you read the patch notes, you'll see that we lowered the cooldown on almost every long cooldown ability. The ones we did not lower (like the Doomguard) we didn't lower for specific reasons. This was not an attempt to buff Inferno and make it something all warlocks use. It was a pass at all of the long cooldowns still in the game.
You might also consider that if you guys responded with fewer "Finally replied to a warlock issue" and "Do they even understand warlocks?" garbage posts that we might respond more often.
On the question of whether or not Doomguards/Infernals could be guardians and used together with pets:
The way the current technology works is you can have one pet or many guardians. Pets have a pet bar and guardians do not. We get around the first limitation on group pets like the shaman wolves by having them both use the same pet bar.
It wouldn't be too hard to make a guardian Doomguard or Infernal pop out without replacing the Imp or Felhound etc. but then you'd lose the ability to give it specific commands. Having a second pet bar pop out or having one pet bar give different commands to different pets is something we currently can't do.
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Pets for sale : Blizzard pet store opens
Nov 04, 2009 - 4:31 PM - by fizboz
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Looks like Blizzard has set up its shelter for homeless vanity pets. The first new pets are available for 10 USD each (a portion of which goes to charity) in the new Blizzard Pet Store. Blue thread here. You can find the link to the store here.
Today we’re pleased to introduce the Pet Store for World of Warcraft, a new way for players to obtain in-game pets to join them on their adventures in Azeroth. Two brand-new companions are now available for purchase exclusively at the Pet Store in the online Blizzard Store: Lil’ K.T. and the Pandaren Monk.
Make a Difference: Pandaren Monk Charity Pet
Enter the Pandaren Monk, a martial-arts expert who’s here to help celebrate the upcoming fifth anniversary of World of Warcraft. He may be cute, but he’s proof that even the softest of critters can overcome the hardest of circumstances. For every Pandaren Monk that finds its way to a player’s side between now and the end of the year (December 31, 2009 at 11:59 PDT), we’ll donate 50 percent of the $10 purchasing price to the Make-a-Wish Foundation in an effort to brew up a little hope, strength, and joy in a child’s life.
Lil’ K.T., the Littlest Lich
Lil’ K.T. is a miniature lich who bears a striking resemblance to the legendary lord of Naxxramas, Kel’Thuzad. But don’t let his diminutive stature fool you: Lil’ K.T. has a diabolical laugh and wields true power at his bony fingertips, randomly wreaking icy havoc on critters who dare to cross his path. You can now buy this new pet for $10 on the Blizzard Store.
In order to receive a purchased pet, you’ll need to merge your World of Warcraft account with a Battle.net account. For more information on Battle.net, please visit the FAQ. For more information on the new Pet Store, visit the Pet Store FAQ.
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Heroic vs Normal in Icecrown 3.3
Nov 04, 2009 - 3:10 PM - by fizboz
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A blue post on the new system to swap between normal and heroic versions of the instance (or in this case, encounter). Had come up before, but this is a better clarification. Original post is here.
In the upcoming patch we are adding a new feature to the Icecrown raid instance that allows the raid leader to change the instance's difficulty setting on a boss per boss basis. The way the raid leader chooses to switch is the same as now, by right-clicking on the character portrait. The difficulty settings can be changed from inside Icecrown Citadel, with some restrictions. For example, you cannot change the difficulty in combat or during certain events specified by our design team. To enable the ability to change the raid difficulty to heroic, you must first defeat the Lich King on normal mode, as doing so unlocks the heroic version of this raid instance. There is no heroic version of trash; meaning changing the difficulty will only affect boss difficulty.
We chose this particular functionality because we didn't want to use the Trial of the Crusader method, and have four versions on a raid of this size. We felt the Ulduar method of having to know a certain trick to do on the boss was difficult to communicate and tied too heavily to achievements. We might eventually convert Trial of the Crusader over to this new system but Ulduar and Naxxramas will likely never change.
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Changes to PTR 3.3 04/11/09
Nov 04, 2009 - 10:07 AM - by fizboz
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There are a handful of changes for Warlocks in the new PTR patch notes. Orange highlights are changes from previous. Please note that the change to Molten Core is from MMO-Champion, but isn't yet reflected in that patch notes and may be inaccurate.
Demonology
Molten Core: Redesigned. This talent now increases the duration of Immolate by 3/6 seconds and provides a 4/8% chance to gain the Molten Core effect when Corruption deals damage. The Molten Core effect empowers the next 3 Incinerate or Soul Fire spells cast within 15 seconds (Incinerate: increases damage done by 6/12/18% and reduces cast time by 10/20/30%; Soul Fire: increases damage done by 6/12/18% and increases critical strike chance by 5/10/15%). Molten Core now has a new spell effect.
Pets
Inferno: The cooldown on this summoning spell has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
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Prizes for all on WoW's 5th Anniversary
Nov 03, 2009 - 2:48 PM - by fizboz
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OK, it's not for everyone, but as part of the 5th anniversary, apparently Blizzard is going to run a promotion with prizes based on the time you've been a subscriber. The original blue post is here and the rules and regulations are here.
This year marks the fifth anniversary of the launch of World of Warcraft on November 23, 2004 -- and to kick off the celebration, every week for the next five weeks, we'll be giving out prizes to players as a way to "thanks" for being a part of the World of Warcraft community these past five years. Each week, we'll randomly select winners from a different group of accounts based on how long they’ve been playing the game. The first week’s winners will receive a World of Warcraft Charge of the Great Dragonflights stein courtesy of this week'’s sponsor, Taverncraft. For more details on prizing and eligibility, please check out the rules at WoW -> Contests -> World of Warcraft 5 Year Anniversary Sweepstakes! and stick around for more five-year-anniversary festivities in the weeks ahead!
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GC Q&A on the 3.3 LFG system
Oct 29, 2009 - 12:59 PM - by fizboz
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There has been a ton of talk about this on the forums with a lot of clarification & explanation. Rather than post a news article that would probably take over the front page, those wanting to find a synopsis of the latest could do worse than to take a look at the MMO-Champion round up.
For those that prefer to keep within the homey comfort of the Den, this link (scroll down) will take you to the full text of Ghostcrawler's Q&A on the subject, posted in the original Den news thread. Please keep discussion to that thread and not in this one.
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Changes to the LFG system in the PTR
Oct 28, 2009 - 11:33 AM - by fizboz
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There are a lot of changes to the lfg system in the PTR, too much to post here in fact, so I've just posted a few highlights. Much more can be found here. Blizzard has posted a site here explaining the interface.
Dungeon System
- This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
- Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
- Players can choose the Random Dungeon option.
- The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
- The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
- Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
- Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the "Quests" section for details).
- Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
- Players can be placed in a group for a random dungeon no more than once every 15 minutes.
- Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
- Pick up Groups
- Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members.
- As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests.
- A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
- Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon System tool for 15 minutes.
- If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon System queue.
- Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon System will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
- The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
- Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
Looking For Raid
- There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing "/LFR."
- Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader's name, the raid information (number of people the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.
- The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon system interface.
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