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Date, Time |
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Unlimited attempts on normal... |
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09-02, 10:02 |
fizboz |
Rotface |
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09-02, 09:41 |
Tschala |
When did you start playing... |
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09-02, 09:34 |
Andysim |
Blood Council - Range Tanking |
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09-02, 09:17 |
bushzj |
Trinket replacing |
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09-02, 09:01 |
bushzj |
Professor Putricide |
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09-02, 08:34 |
Jenren22 |
Blood Queen. |
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09-02, 08:03 |
Jenren22 |
Maghia's misguided quill |
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09-02, 07:59 |
Jenren22 |
WoW Cataclysm Alpha |
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08-02, 23:58 |
sick |
Babies and us... |
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08-02, 23:46 |
Cormanthor |
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Unlimited attempts on normal mode wing bosses this week
Feb 09, 2010 - 10:02 AM - by fizboz
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Prior to this weeks maintenance, ICC wing final bosses (Professor Putricide, Blood-Queen Lana'thel, Sindragosa, and the Lich King) had a limited number of attempts in which to bring them down. During maintenance, this will be opened up to unlimited attempts on normal with limitations remaining on heroic mode. Original post here.
After each region's maintenance this week, raids will no longer lose attempts on wipes in Normal mode for Professor Putricide, Blood-Queen Lana'thel, Sindragosa, and the Lich King. There will still be limited attempts in Heroic mode.
We will continue to monitor developments in Icecrown Citadel in the future, especially since the Heroic difficulty has been unlocked by a significant number of raids.
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Weekly ICC Raid Quests
Feb 05, 2010 - 4:12 PM - by fizboz
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In this post (shortened below), Blizzard introduces the new mini-boss quests in ICC. Complete and turn in the quest and get your own Sack of Frosty Treasures
Now that Icecrown Citadel has been fully unlocked, allowing players the ability to progress in 10- and 25-player formats to defeat the Lich King, new raid weekly quests have been unlocked! These quests are specific to the Icecrown Citadel raid dungeon and do not correspond with the standard random raid weekly quest offered in Dalaran. Here's an overview of what you need to know.
One of five quests will be randomly available each week in both 10- and 25-player versions of the dungeon. This means each player has the opportunity to complete two Icecrown Citadel raid weekly quests each week if the dungeon is run in both versions, however, these quests have to be completed within the raid version (10- or 25-player) in which they are offered.
If a player obtains one of these quests but does not complete it that week, the quest will automatically be removed from the player's Quest Log the next time Lord Marrowgar is defeated under a new raid ID, or when zoning into an instance with a new raid ID where Lord Marrowgar has already been defeated. This only applies if the random raid weekly offered when the player enters a fresh Icecrown Citadel raid instance happens to be different from the one already in his or her Quest Log. Players can otherwise simultaneously have both the 10- and 25-player raid weekly quests in their Quest Logs and complete either of them at any time during the week in their respective raid versions. The quests given each week in 10- and 25-player versions of Icecrown Citadel will be randomly determined once Lord Morrowgar is killed, or once a player zones into an instance where Lord Morrowgar has already been killed.
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NMIC Crit Rolling
Feb 04, 2010 - 10:36 PM - by fizboz
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In a previous post, Blizzard said that 'crit rolling' with the Nevermelting Ice Crystal was not an exploit. In this new post, GC clarifies further developer's position:
[NMIC rolling] is not an exploit and it's not the crazy advantage that stacking haste before the initial Corruption was. We don't ultimately like the gameplay, but frankly it's a little tricky to fix (or we would have done so by now) without a code change, which puts in more in the realm of requiring lots of testing and bullet-proofing. It's definitely a dps increase, but not not in the thousands of dps to where locks who can't manage it aren't worth bringing.
(And I'm using NMIC rolling as a shorthand to mean any kind of stacking.)
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Blizzard comments on Warlock 3.3.2 Buffs
Feb 04, 2010 - 6:32 PM - by fizboz
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While the impact of the Warlock changes from the 3.3.2 patch are still fairly new, in this post Ghostcrawler chimes in with Blizzards assessment of what balance it brought to the trees and what might happen further.
Affliction was doing good damage before and with the buff should now be competitive with any class in the game, depending on the fight involved (and how much the mages benefit from IA). That doesn't mean *you* are going to top meters. Big difference. The management of Corruption rolling with NMIC isn't ideal gameplay. We generally like the kind of gameplay that lets skilled players eek out a little bit more damage, but we agree the Corruption behavior is a little extreme. That said, it's not as bad as the haste effects on rolling, and ultimately we know how to fix it with a little tech. (Which doesn't mean we can fix it immediately, unfortunately.)
I'm not sure we have enough data on Demo yet. The buffs definitely did something. Totally agree on the mana issues. That's something we want to address (standard no ponies promises applies).
We knew the buffs to Destro wouldn't be enough, but we still thought they were worth making (compared to doing nothing at all). To finish the job will require more extensive talent changes. (Don't interpret that as a complete redo of the tree though.) We think we can do some of this before Cataclysm ships, but it's not the kind of thing we felt safe doing with the kind of limited testing / non-PTR status of patch 3.3.2. We could have just thrown caution to the wind and made the Empowered Imp or Conflag changes gratuitously overpowered, but that carries risks of A) forcing all of the Affliction locks to respec, or B) breaking PvP.
It's tricky with the pure classes because a lot of players will flock to the spec with the highest dps, even if the margin is only 1% (not saying that's the case here, mind you). The risk then for us is that we force players to constantly change specs every time we make adjustments because someone else is now top dog. We screwed up and did this with hunters and mages in earlier patches and nearly did it with rogues in 3.3. Rogues aren't in a bad place now, where some players just prefer Combat over Mutilate and actually hunters aren't far from that either with MM vs. SV (yes, both of those classes have a third tree, but having two raid viable specs is still better than one or none). In any case, we still want to get Destro's dps higher.
We really don't expect the healing nerfs that affect warlock self-healing to have a huge impact on PvP one way or the other.
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Warlocks not affected by PvP healing nerfs
Feb 02, 2010 - 5:43 PM - by fizboz
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According to this post by Ghostcrawler, other than our Healthstones, the 10% healing nerf to PvP (Den news post here) will not impact other Warlock sources of healing.
Drain Life isn't affected. Nor is Fel Armor, Death Coil, Haunt, Devouring Plague or Spirit Bond.
It's a little technical, but things that are actual drains are not affected. Heals that get proc'd by other effects are affected.
Currently the nerf is only 10%, so I don't expect the impact on a lot of these lower healing effects to be a big deal.
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The Lich King Awaits
Feb 02, 2010 - 2:51 PM - by fizboz
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Now that the 3.3.2 patch is going live, the path to Arathas is finally clear (well, at least if you've managed to clear all the other wings & get past his pet dragon). Frostwing Halls is now open. Original post is here.
Frostwing Halls, a chilling place containing the final obstacles between your raid and the Lich King himself, is now open. You can expect to uncover disturbing and horrific phenomena taking place against the Green Dragonflight before finding Syndragosa hovering above you. Should you have what it takes to destroy the Lich King’s most prized frost wyrm, as well as having already conquered the Plaguewerks and Crimson Hall areas of Icecrown Citadel, you’ll have your chance to follow Tirion Fordring to the Frozen Throne, a chilling pedestal atop which the Lich King has reigned unchallenged for years. The time has come, brave adventurers, for him to fall!
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PvP healing nerf in 3.2.2
Feb 02, 2010 - 9:25 AM - by fizboz
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With the patch release, some changes have been made to healing in PvP that decreases the effectiveness of player heals as well as item heals such as Healthstones. Original post here.
Patch 3.3.2 is bringing about a change to the way healing functions in Arenas, Battlegrounds, and Wintergrasp. We have applied a debuff to all players in these zones which will decrease the effectiveness of all forms of healing by 10%. This includes heals from items such as Healthstones and potions, however, it will not affect defensive shields or auras. This change is being made to balance the effectiveness of healing against the recent buff we made to the damage reduction component provided by resilience. Rest assured that we will be closely monitoring the effects both the healing and resilience changes have on Battleground, Wintergrasp, and Arena PvP game play to ensure that fights last a reasonable amount of time without overtly skewing the effectiveness of any class, role, or team combination.
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Patch 3.3.2 available for download
Feb 02, 2010 - 9:20 AM - by fizboz
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Patch 3.2.2 is live after maintenance this week. Patch notes have been posted earlier and there were few changes, those looking for the full note text can find it here. WoW.com has a link to the direct download (for North America) which may be helpful to those who have issues with the built-in downloader.
Additional to those previously listed in this thread:
Tier-10 Warlock 4-Piece Bonus: This bonus should now correctly be applied to the warlock’s pet.
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Warlock T10 4pc bug
Jan 29, 2010 - 2:51 PM - by fizboz
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In this post, GC addresses the bug to the Dark Coven's Regalia 4pc bonus as well as the complication of having to recast Corruption to benefit from the proc.
There is a bug where the pet is not always receiving the damage bonus from the 4PT10 warlock set. We are going to fix it.
The issue of having to recast Corruption in order to benefit from the proc is a much harder problem to solve. We might be able to do something, but we can't promise a good solution there. It is just the nature of the way rolling dots work. You gain the benefit of whatever crit you on when you cast the spell, but aren't going to gain the benefit from procs that occur later on.
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